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The Work•Play•Experience Blog: Playful design wins

Game-based approach to architectural design Here's a fascinating report on a new design methodology thesis by Christopher Totten. Totten used games as powerful tools in cooperative architechtural design projects. The games had two functions: A simple, self-designed board game guided the design process in a Cabal-type system, At turns, the actual building design took place in Google SketchUp or Valve's Hammer Level Editor
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