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The Art of Game Design | Jesse Schell

Anyone can master the fundamentals of game design — no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames.

The Art of Game Design | Jesse Schell

Anyone can master the fundamentals of game design — no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic
games also are the keys to making top-quality videogames.

The Art of Game Design | Jesse Schell

Anyone can master the fundamentals of game design — no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic
games also are the keys to making top-quality videogames.

Philips - Design news - Press releases - Food Probes

Philips Design's ongoing design probes program has been further extended with three explorations into the area of food. These projects - Diagnostic Kitchen, Food Creation and Home Farming - take a provocative and unconventional look at areas that could have a profound effect on the way we eat and source our food 15-20 years from now.

Philips - Design news - Press releases - Food Probes

Philips Design's ongoing design probes program has been further extended with three explorations into the area of food. These projects - Diagnostic Kitchen, Food Creation and Home Farming - take a provocative and unconventional look at areas that could have a profound effect on the way we eat and source our food 15-20 years from now.

Gesturecons - Multi-Touch Icons

Vector based icons created to aid in the design, development, implementation and promotion of multi-touch interfaces. These icons will aid in the creation of wire-frame documents, digital help files and printed documentation. You can also use Gesturecons inside of your applications in order to demonstrate to users how to complete actions or prompt them to interact with an application when they approach it.

Gesturecons - Multi-Touch Icons

Vector based icons created to aid in the design, development, implementation and promotion of multi-touch interfaces. These icons will aid in the creation of wire-frame documents, digital help files and printed documentation. You can also use Gesturecons inside of your applications in order to demonstrate to users how to complete actions or prompt them to interact with an application when they approach it.

Wireframes for the Wicked

Wireframes beyond the basics, not for the weak at heart. In this panel, three experienced designers will share their tried and true tips for making wireframes really work. We'll talk about how to sketch a wireframe on the fly to demonstrate an idea and how to create a standalone wireframe deliverable; when to show a concept and when to describe nitty-gritty detail; how to make a narrative wireframe and how to make a specification wireframe. And best of all, we'll show you plenty of examples.

Rich Internet Application Screen Design | UX Magazine

Designing a rich Internet application (RIA) can test even an experienced design team. The hardest challenge is to blend Web and desktop paradigms to create a responsive and intuitive experience. Some paradigms that exist in the desktop environment are ill-suited for the Web, while many of the Web paradigms people are familiar with (paging, explicit refresh) are no longer necessary with RIA technologies like Flex and Ajax. As this space matures, we are learning more and more about which boundaries can be pushed, and which patterns transcend time and technology.
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