Boozer Experience - posts tagged 'psychology' http://get.boozerexperience.com/ Boozer Experience - posts tagged 'psychology' - posts tagged 'psychology' http://get.boozerexperience.com/ http://asset.soup.io/asset/0175/5336_d9e5.jpeg 128 128 Don't make me drink UX stuff and that - by people that like pubs. [bx] The Impossible Bloomberg Makeover | UX Magazine <p><a href="http://uxmag.com/design/the-impossible-bloomberg-makeover">http://uxmag.com/design/the-impossible-bloomberg-makeover</a></p>Fri, 09 Apr 2010 12:13:30 GMThttp://get.boozerexperience.com/post/52475001/The-Impossible-Bloomberg-Makeover-UX-Magazineurn:www-soup-io:1:52475001linkuxusabilitypsychologybusinessbloombergcomplexity [bx] LukeW | "Mad Libs" Style Form Increases Conversion 25-40% <p>It works like a standard Web form but it looks quite different. The presentation is inviting and fun, which is quite unlike a standard Web form.</p> <p><a href="http://www.lukew.com/ff/entry.asp?1007">http://www.lukew.com/ff/entry.asp?1007</a></p>Sun, 28 Feb 2010 02:51:29 GMThttp://get.boozerexperience.com/post/46691024/LukeW-Mad-Libs-Style-Form-Increases-Conversionurn:www-soup-io:1:46691024linkmadlibsregistrationsignupuxdesignpsychologyinteractiondesignusability [bx] COI - Communications and behaviour change <p><a href="http://coi.gov.uk/aboutcoi.php?page=328">http://coi.gov.uk/aboutcoi.php?page=328</a></p>Wed, 24 Feb 2010 12:38:43 GMThttp://get.boozerexperience.com/post/46281138/COI-Communications-and-behaviour-changeurn:www-soup-io:1:46281138linkpsychologybehaviourbehaviorgovernmentbehaviouraleconomicscoiux [bx] Myers-Briggs Type Indicator - Wikipedia, the free encyclopedia <p>The Myers-Briggs Type Indicator (MBTI) assessment is a psychometric questionnaire designed to measure psychological preferences in how people perceive the world and make decisions</p> <p><a href="http://en.wikipedia.org/wiki/Myers_briggs">http://en.wikipedia.org/wiki/Myers_briggs</a></p>Sat, 20 Feb 2010 07:59:05 GMThttp://get.boozerexperience.com/post/45722489/Myers-Briggs-Type-Indicator-Wikipedia-the-freeurn:www-soup-io:1:45722489linkpsychologypersonalityuxiainteraction [bx] Interpersonal Circumplex - Wikipedia, the free encyclopedia <p>The interpersonal circle or interpersonal circumplex is a model for conceptualizing, organizing, and assessing interpersonal behavior, traits, and motives (Wiggins, 2003).</p> <p><a href="http://en.wikipedia.org/wiki/Interpersonal_Circumplex">http://en.wikipedia.org/wiki/Interpersonal_Circumplex</a></p>Sat, 20 Feb 2010 07:58:24 GMThttp://get.boozerexperience.com/post/45722500/Interpersonal-Circumplex-Wikipedia-the-free-encyclopediaurn:www-soup-io:1:45722500linkpsychologyuxinterfaceinteractionpersonality [bx] Change blindness - Wikipedia, the free encyclopedia <p>In visual perception, change blindness is the phenomenon that occurs when a person viewing a visual scene apparently fails to detect large changes in the scene. For change blindness to occur, the change in the scene typically has to coincide with some visual disruption such as a saccade (eye movement) or a brief obscuration of the observed scene or image. When looking at still images, a viewer can experience change blindness if part of the image changes.</p> <p><a href="http://en.wikipedia.org/wiki/Change_blindness">http://en.wikipedia.org/wiki/Change_blindness</a></p>Mon, 15 Feb 2010 09:56:54 GMThttp://get.boozerexperience.com/post/45398942/Change-blindness-Wikipedia-the-free-encyclopediaurn:www-soup-io:1:45398942linkpsychologysciencewikipediatheorycognitiveblindnessux [bx] Satisficing - Wikipedia, the free encyclopedia <p><a href="http://en.wikipedia.org/wiki/Satisficing">http://en.wikipedia.org/wiki/Satisficing</a></p>Mon, 15 Feb 2010 08:11:20 GMThttp://get.boozerexperience.com/post/45398947/Satisficing-Wikipedia-the-free-encyclopediaurn:www-soup-io:1:45398947linkeconomicspsychologyusabilitywikipediatheoryproblem-solvingux [bx] Design for Emotion and Flow - Boxes and Arrows: The design behind the design <p><a href="http://www.boxesandarrows.com/view/design-for-emotion">http://www.boxesandarrows.com/view/design-for-emotion</a></p>Fri, 12 Feb 2010 09:37:09 GMThttp://get.boozerexperience.com/post/45049478/Design-for-Emotion-and-Flow-Boxes-andurn:www-soup-io:1:45049478linkuxflowpsychologyemotion [bx] Proximity and continuity laws for simpler designs – Henk Wijnholds <p><a href="http://www.henkwijnholds.com/proximity-continuity-laws-simpler-designs/psychology/">http://www.henkwijnholds.com/proximity-continuity-laws-simpler-designs/psychology/</a></p>Fri, 12 Feb 2010 09:27:27 GMThttp://get.boozerexperience.com/post/45049494/Proximity-and-continuity-laws-for-simpler-designsurn:www-soup-io:1:45049494linkgestaltpsychologyux [bx] The 4 Big Myths of Profile Pictures « OkTrends <p><a href="http://blog.okcupid.com/index.php/2010/01/20/the-4-big-myths-of-profile-pictures/">http://blog.okcupid.com/index.php/2010/01/20/the-4-big-myths-of-profile-pictures/</a></p>Wed, 27 Jan 2010 09:53:02 GMThttp://get.boozerexperience.com/post/43322303/The-4-Big-Myths-of-Profile-Picturesurn:www-soup-io:1:43322303linkpsychologyphotographydatingsocialmediasocialbx [bx] Design with Intent | The Design with Intent Toolkit v.0.9 <p>The Design with Intent Toolkit aims to help designers faced with ‘design for behaviour change’ briefs. The poster* features 12 design patterns which recur across design fields (interaction, products, architecture), and there are also 35 more detailed here on the website. Some of the names will be unfamiliar, but we hope the patterns and examples will be understandable, and inspire your own concepts.</p> <p><a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/</a></p>Sun, 06 Dec 2009 19:00:52 GMThttp://get.boozerexperience.com/post/37073530/Design-with-Intent-The-Design-with-Intenturn:www-soup-io:1:37073530linkdesignuxtoolkitdesignpatternspsychologyinteractiondesignpersuasionbehaviorreference [bx] The Gestalt Principles <p><a href="http://graphicdesign.spokanefalls.edu/tutorials/process/gestaltprinciples/gestaltprinc.htm">http://graphicdesign.spokanefalls.edu/tutorials/process/gestaltprinciples/gestaltprinc.htm</a></p>Sun, 15 Nov 2009 16:14:15 GMThttp://get.boozerexperience.com/post/34909233/The-Gestalt-Principlesurn:www-soup-io:1:34909233linkgestaltpsychologyvisualizationdesign-theorydesignuxsugestionpersuasion [bx] What Makes Them Click » Blog Archive » 100 Things You Should Know about People: #5 — Decisions are Made Largely By the Unconscious - Applying Psychology to Understand How People Think, Work, and Relate <p><a href="http://www.whatmakesthemclick.net/2009/10/31/100-things-you-should-know-about-people-5-decisions-are-made-largely-by-the-unconscious/">http://www.whatmakesthemclick.net/2009/10/31/100-things-you-should-know-about-people-5-decisions-are-made-largely-by-the-unconscious/</a></p>Thu, 12 Nov 2009 11:08:14 GMThttp://get.boozerexperience.com/post/34451667/What-Makes-Them-Click-Blog-Archive-100urn:www-soup-io:1:34451667linkdecisionsdecisionchoiceuxpsychology [bx] What Makes Them Click » Blog Archive » 100 things You Should Know About People: #6 — Memories are Reconstructed - Applying Psychology to Understand How People Think, Work, and Relate <p><a href="http://www.whatmakesthemclick.net/2009/11/01/100-things-you-should-know-about-people-6-memories-are-reconstructed/">http://www.whatmakesthemclick.net/2009/11/01/100-things-you-should-know-about-people-6-memories-are-reconstructed/</a></p>Thu, 12 Nov 2009 11:07:31 GMThttp://get.boozerexperience.com/post/34451669/What-Makes-Them-Click-Blog-Archive-100urn:www-soup-io:1:34451669linkmemorymemoriespsychologyux [bx] What Makes Them Click » Blog Archive » 100 Things You Should Know About People: #8 — Dopamine Makes Us Addicted To Seeking Information - Applying Psychology to Understand How People Think, Work, and Relate <p><a href="http://www.whatmakesthemclick.net/2009/11/07/100-things-you-should-know-about-people-8-dopamine-makes-us-addicted-to-seeking-information/">http://www.whatmakesthemclick.net/2009/11/07/100-things-you-should-know-about-people-8-dopamine-makes-us-addicted-to-seeking-information/</a></p>Thu, 12 Nov 2009 11:04:34 GMThttp://get.boozerexperience.com/post/34451671/What-Makes-Them-Click-Blog-Archive-100urn:www-soup-io:1:34451671linkmarketingpsychologybehaviourproductivitydopamineux [bx] Avant Game <p>A BLOG ABOUT WHY GAMES MAKE US HAPPY AND HOW THEY CAN CHANGE THE WORLD.</p> <p><a href="http://blog.avantgame.com/">http://blog.avantgame.com/</a></p>Wed, 11 Nov 2009 10:58:44 GMThttp://get.boozerexperience.com/post/34340957/Avant-Gameurn:www-soup-io:1:34340957linkseriousgamesgamedesigngaminggamepsychologygamesux [bx] Don Norman's jnd.org / Simplicity Is Not the Answer <p><a href="http://jnd.org/dn.mss/simplicity_is_not_the_answer.html">http://jnd.org/dn.mss/simplicity_is_not_the_answer.html</a></p>Mon, 12 Oct 2009 13:11:51 GMThttp://get.boozerexperience.com/post/31224061/Don-Normans-jnd-org-Simplicity-Is-Noturn:www-soup-io:1:31224061linksimplicityhcipsychologyuxdonaldnorman [bx] Don Norman's jnd.org / Cockpit Complexity <p><a href="http://jnd.org/dn.mss/cockpit_complexity.html">http://jnd.org/dn.mss/cockpit_complexity.html</a></p>Mon, 12 Oct 2009 13:10:19 GMThttp://get.boozerexperience.com/post/31224062/Don-Normans-jnd-org-Cockpit-Complexityurn:www-soup-io:1:31224062linkhcipsychologyuxcomplexitydonaldnorman [bx] Selective Memories <p><a href="http://www.metropolismag.com/story/20090318/selective-memories">http://www.metropolismag.com/story/20090318/selective-memories</a></p>Mon, 12 Oct 2009 13:09:52 GMThttp://get.boozerexperience.com/post/31224065/Selective-Memoriesurn:www-soup-io:1:31224065linkhcipsychologyuxmemorydonaldnorman [bx] Don Norman's jnd.org / Memory is more important than actuality <p><a href="http://jnd.org/dn.mss/memory_is_more_important_than_actuality.html">http://jnd.org/dn.mss/memory_is_more_important_than_actuality.html</a></p>Mon, 12 Oct 2009 13:06:14 GMThttp://get.boozerexperience.com/post/31224068/Don-Normans-jnd-org-Memory-is-moreurn:www-soup-io:1:31224068linkexperiencepsychologymemoryux [bx] Johnny Holland - It’s all about interaction » Blog Archive » Good IxDers borrow, great ones steal …. <p><a href="http://johnnyholland.org/2009/09/28/good-ixders-borrow-great-ones-steal/">http://johnnyholland.org/2009/09/28/good-ixders-borrow-great-ones-steal/</a></p>Thu, 01 Oct 2009 14:19:18 GMThttp://get.boozerexperience.com/post/30229848/Johnny-Holland-It-s-all-about-interactionurn:www-soup-io:1:30229848linkuxinspirationpsychologyarchitectureanthropologylinguistics [bx] The Web Credibility Project: Guidelines - Stanford University <p>Stanford University have compiled 10 guidelines for building the credibility of a web site. These guidelines are based on three years of research that included over 4,500 people.</p> <p><a href="http://credibility.stanford.edu/guidelines/index.html">http://credibility.stanford.edu/guidelines/index.html</a></p>Fri, 11 Sep 2009 10:19:40 GMThttp://get.boozerexperience.com/post/28373548/The-Web-Credibility-Project-Guidelines-Stanford-Universityurn:www-soup-io:1:28373548linkcredibilitytrustpsychologyuxusabilitycontent [bx] Uncanny valley - Wikipedia, the free encyclopedia <p><a href="http://en.wikipedia.org/wiki/Uncanny_valley">http://en.wikipedia.org/wiki/Uncanny_valley</a></p>Wed, 09 Sep 2009 09:41:47 GMThttp://get.boozerexperience.com/post/28373553/Uncanny-valley-Wikipedia-the-free-encyclopediaurn:www-soup-io:1:28373553linkdesigntechnologytheoryinteractionroboticsemotionpsychologyux [bx] Emotion, Arousal, Attention and Flow: Chaining Emotional States to Improve Human Computer Interaction <p><a href="http://www.slideshare.net/trevor.vangorp/emotion-arousal-attention-and-flow-chaining-emotional-states-to-improve-human-computer-interaction">http://www.slideshare.net/trevor.vangorp/emotion-arousal-attention-and-flow-chaining-emotional-states-to-improve-human-computer-interaction</a></p>Tue, 08 Sep 2009 12:54:05 GMThttp://get.boozerexperience.com/post/27919320/Emotion-Arousal-Attention-and-Flow-Chaining-Emotionalurn:www-soup-io:1:27919320linkemotionpresentationsuxflowpsychology [bx] Research Paper - Real or Imaginary: The effectiveness of using personas in product design - Frontend - User Experience Design Consultancy <p><a href="http://www.frontend.com/products-digital-devices/real-or-imaginary-the-effectiveness-of-using-personas-in-product-design.html">http://www.frontend.com/products-digital-devices/real-or-imaginary-the-effectiveness-of-using-personas-in-product-design.html</a></p>Fri, 12 Jun 2009 08:24:40 GMThttp://get.boozerexperience.com/post/21209204/Research-Paper-Real-or-Imaginary-The-effectivenessurn:www-soup-io:1:21209204linkpersonasuxresearchpsychology [bx] Simplifying Interfaces " Blog Archive " Mislead visual behaviour with Gestalt – the principle of similarity <p><a href="http://www.simplifyinginterfaces.com/2009/02/mislead-visual-behaviour-with-gestalt-the-principle-of-similarity/">http://www.simplifyinginterfaces.com/2009/02/mislead-visual-behaviour-with-gestalt-the-principle-of-similarity/</a></p>Thu, 14 May 2009 14:21:43 GMThttp://get.boozerexperience.com/post/19200648/Simplifying-Interfaces-Blog-Archive-Mislead-visual-behavioururn:www-soup-io:1:19200648linkgestaltpsychologyuxixdsimilarity [bx] Simplifying Interfaces " Blog Archive " Induce visual behaviour using Gestalt - the principle of closure <p><a href="http://www.simplifyinginterfaces.com/2009/05/induce-visual-behaviour-using-gestalt-the-principle-of-closure/">http://www.simplifyinginterfaces.com/2009/05/induce-visual-behaviour-using-gestalt-the-principle-of-closure/</a></p>Thu, 14 May 2009 14:19:11 GMThttp://get.boozerexperience.com/post/19200649/Simplifying-Interfaces-Blog-Archive-Induce-visual-behavioururn:www-soup-io:1:19200649linkgestaltcognativepsychologyuxixd [bx] This Is Your Brain on Architecture | Cannell | Fast Company <p><a href="http://www.fastcompany.com/blog/michael-cannell/cannell/your-brain-architecture">http://www.fastcompany.com/blog/michael-cannell/cannell/your-brain-architecture</a></p>Fri, 08 May 2009 08:27:28 GMThttp://get.boozerexperience.com/post/18735279/This-Is-Your-Brain-on-Architecture-Cannellurn:www-soup-io:1:18735279linkarchitecturepsychologyto-readux [bx] Flow (psychology) - Wikipedia, the free encyclopedia <p><a href="http://en.wikipedia.org/wiki/Flow_(psychology)">http://en.wikipedia.org/wiki/Flow_(psychology)</a></p>Wed, 01 Apr 2009 14:41:29 GMThttp://get.boozerexperience.com/post/16561540/Flow-psychology-Wikipedia-the-free-encyclopediaurn:www-soup-io:1:16561540linkpsychologyproductivityphilosophylifehacksuxto-read [bx] What is ethnography and how does it aid customer understanding? - 20 Oct 2008 <p><a href="http://www.mycustomer.com/cgi-bin/item.cgi?id=133973">http://www.mycustomer.com/cgi-bin/item.cgi?id=133973</a></p>Wed, 01 Apr 2009 13:23:43 GMThttp://get.boozerexperience.com/post/16561543/What-is-ethnography-and-how-does-iturn:www-soup-io:1:16561543linkethnographyresearchexperiencepsychologyuxto-read [bx] Stanford Persuasive Technology Lab <p><a href="http://captology.stanford.edu/">http://captology.stanford.edu/</a></p>Fri, 20 Mar 2009 17:13:46 GMThttp://get.boozerexperience.com/post/15912308/Stanford-Persuasive-Technology-Laburn:www-soup-io:1:15912308linkuxpsychologypersuasionpersuasivecaptology [bx] Design for Impulse | Blog | design mind <p><a href="http://designmind.frogdesign.com/blog/design-for-impulse.html">http://designmind.frogdesign.com/blog/design-for-impulse.html</a></p>Thu, 26 Feb 2009 11:25:44 GMThttp://get.boozerexperience.com/post/13715876/Design-for-Impulse-Blog-design-mindurn:www-soup-io:1:13715876linkuxpsychologypersuasivebehaviour [bx] WebAIM: Cognitive Disabilities <p><a href="http://webaim.org/articles/cognitive/">http://webaim.org/articles/cognitive/</a></p>Thu, 26 Feb 2009 10:50:25 GMThttp://get.boozerexperience.com/post/13715882/WebAIM-Cognitive-Disabilitiesurn:www-soup-io:1:13715882linkuxpsychologyusabilityaccessibilityto-read [bx] Interaction Design for Behavioural Change — Playpen <p><a href="http://www.polaine.com/playpen/2008/12/09/interaction-design-for-behavioural-change/">http://www.polaine.com/playpen/2008/12/09/interaction-design-for-behavioural-change/</a></p>Mon, 23 Feb 2009 16:52:42 GMThttp://get.boozerexperience.com/post/13568591/Interaction-Design-for-Behavioural-Change-Playpenurn:www-soup-io:1:13568591linkuxpsychologybehaviourto-readixd [bx] Beyond Usability: Designing Web Sites for Persuasion, Emotion, and Trust :: UXmatters <p><a href="http://www.uxmatters.com/mt/archives/2009/01/beyond-usability-designing-web-sites-for-persuasion-emotion-and-trust.php">http://www.uxmatters.com/mt/archives/2009/01/beyond-usability-designing-web-sites-for-persuasion-emotion-and-trust.php</a></p>Wed, 18 Feb 2009 14:46:25 GMThttp://get.boozerexperience.com/post/13218756/Beyond-Usability-Designing-Web-Sites-for-Persuasionurn:www-soup-io:1:13218756linkuxpersuasionpsychologyto-read [bx] Usability News - Working towards 'Emotional Competitive Advantage' <p><a href="http://www.usabilitynews.com/news/article5422.asp">http://www.usabilitynews.com/news/article5422.asp</a></p>Mon, 16 Feb 2009 16:58:25 GMThttp://get.boozerexperience.com/post/13095973/Usability-News-Working-towards-Emotional-Competitive-Advantageurn:www-soup-io:1:13095973linkuxpsychologyemotionto-read [bx] Stanford Persuasive Technology Lab <p>Captology</p> <p><a href="http://captology.stanford.edu//">http://captology.stanford.edu//</a></p>Tue, 10 Feb 2009 16:30:38 GMThttp://get.boozerexperience.com/post/12750760/Stanford-Persuasive-Technology-Laburn:www-soup-io:1:12750760linkuxpsychologypersuasionpersuasivecaptology [bx] MIT Media Lab: Affective Computing Group <p><a href="http://affect.media.mit.edu/share-data.php">http://affect.media.mit.edu/share-data.php</a></p>Tue, 10 Feb 2009 16:19:24 GMThttp://get.boozerexperience.com/post/12750761/MIT-Media-Lab-Affective-Computing-Groupurn:www-soup-io:1:12750761linkuxpsychologyresearchemotion [bx] Communicate Quick: First Impressions Through Visual Web Design <p>what am I looking at, how do I use it, and why would I care to? Of these fundamental questions, one gets asked before the others and often determines if people give your Web site a chance to succeed or not. What am I looking at? # A person looks over the page and determines it is not relevant to their goals. # A person looks over the page and determines it might be relevant to their goals then quickly scans the page for the information they need. # A person looks over, then quickly scans the page, finds the information they need, and stays awhile.</p> <p><a href="http://www.uie.com/articles/communicate_quick/">http://www.uie.com/articles/communicate_quick/</a></p>Fri, 06 Feb 2009 10:11:16 GMThttp://get.boozerexperience.com/post/12475757/Communicate-Quick-First-Impressions-Through-Visual-Weburn:www-soup-io:1:12475757linkuxpsychologyusability [bx] Design View / Andy Rutledge - Design Psychology <p><a href="http://www.andyrutledge.com/designpsych.php">http://www.andyrutledge.com/designpsych.php</a></p>Tue, 27 Jan 2009 09:57:52 GMThttp://get.boozerexperience.com/post/11921308/Design-View-Andy-Rutledge-Design-Psychologyurn:www-soup-io:1:11921308linkuxpsychologyusabilitylayout