Boozer Experience - posts tagged 'interaction' http://get.boozerexperience.com/ Boozer Experience - posts tagged 'interaction' - posts tagged 'interaction' http://get.boozerexperience.com/ http://8.asset.soup.io/asset/0175/5336_d9e5.jpeg 128 128 Don't make me drink UX stuff and that - by people that like pubs. [bx] interactions magazine | Tangible Interaction = Form + Computing {"tags":["tangibility","ux","interaction","design","ixd"],"type":"link","title":"interactions magazine | Tangible Interaction = Form + Computing","source":"http://interactions.acm.org/content/?p=1317","body":null} <p><a href="http://interactions.acm.org/content/?p=1317">http://interactions.acm.org/content/?p=1317</a></p>Tue, 04 May 2010 09:46:41 GMThttp://get.boozerexperience.com/post/71345142/interactions-magazine-Tangible-Interaction-Form-Computingurn:www-soup-io:1:71345142linktangibilityuxinteractiondesignixd [bx] interactions magazine | Tangible Interaction = Form + Computing {"tags":["tangibility","ux","interaction","design","ixd"],"type":"link","title":"interactions magazine | Tangible Interaction = Form + Computing","source":"http://interactions.acm.org/content/?p=1317","body":null} <p><a href="http://interactions.acm.org/content/?p=1317">http://interactions.acm.org/content/?p=1317</a></p>Tue, 04 May 2010 09:46:41 GMThttp://get.boozerexperience.com/post/55048803/interactions-magazine-Tangible-Interaction-Form-Computingurn:www-soup-io:1:55048803linktangibilityuxinteractiondesignixd [bx] Interactions Magazine {"tags":["magazine","design","interaction","ux","hci","userexperience"],"type":"link","title":"Interactions Magazine","source":"http://interactions.acm.org/index.php","body":null} <p><a href="http://interactions.acm.org/index.php">http://interactions.acm.org/index.php</a></p>Tue, 04 May 2010 09:06:21 GMThttp://get.boozerexperience.com/post/71345145/Interactions-Magazineurn:www-soup-io:1:71345145linkmagazinedesigninteractionuxhciuserexperience [bx] Interactions Magazine {"tags":["magazine","design","interaction","ux","hci","userexperience"],"type":"link","title":"Interactions Magazine","source":"http://interactions.acm.org/index.php","body":null} <p><a href="http://interactions.acm.org/index.php">http://interactions.acm.org/index.php</a></p>Tue, 04 May 2010 09:06:21 GMThttp://get.boozerexperience.com/post/55048805/Interactions-Magazineurn:www-soup-io:1:55048805linkmagazinedesigninteractionuxhciuserexperience [bx] James A. Fogarty - Research - Prefab {"tags":["accessibility","computer","hci","ux","ui","opensource","interaction"],"type":"link","title":"James A. Fogarty - Research - Prefab","source":"http://www.cs.washington.edu/homes/jfogarty/research/prefab/","body":"Imagine if every interface was open source. Any of us could modify the software we use every day. Unfortunately, we don't have the source.\u003Cbr /\u003E\n\u003Cbr /\u003E\nPrefab realizes this vision using only the pixels of everyday interfaces. This video shows using Prefab to add new functionality to Adobe Photoshop, Apple iTunes, and Microsoft Windows Media Player. Prefab represents a new approach to deploying HCI research in everyday software, and is also the first step toward a future where anybody can modify any interface."} <p>Imagine if every interface was open source. Any of us could modify the software we use every day. Unfortunately, we don't have the source.<br /> <br /> Prefab realizes this vision using only the pixels of everyday interfaces. This video shows using Prefab to add new functionality to Adobe Photoshop, Apple iTunes, and Microsoft Windows Media Player. Prefab represents a new approach to deploying HCI research in everyday software, and is also the first step toward a future where anybody can modify any interface.</p> <p><a href="http://www.cs.washington.edu/homes/jfogarty/research/prefab/">http://www.cs.washington.edu/homes/jfogarty/research/prefab/</a></p>Sun, 25 Apr 2010 17:40:23 GMThttp://get.boozerexperience.com/post/71787988/James-A-Fogarty-Research-Prefaburn:www-soup-io:1:71787988linkaccessibilitycomputerhciuxuiopensourceinteraction [bx] James A. Fogarty - Research - Prefab {"tags":["accessibility","computer","hci","ux","ui","opensource","interaction"],"type":"link","title":"James A. Fogarty - Research - Prefab","source":"http://www.cs.washington.edu/homes/jfogarty/research/prefab/","body":"Imagine if every interface was open source. Any of us could modify the software we use every day. Unfortunately, we don't have the source.\u003Cbr /\u003E\n\u003Cbr /\u003E\nPrefab realizes this vision using only the pixels of everyday interfaces. This video shows using Prefab to add new functionality to Adobe Photoshop, Apple iTunes, and Microsoft Windows Media Player. Prefab represents a new approach to deploying HCI research in everyday software, and is also the first step toward a future where anybody can modify any interface."} <p>Imagine if every interface was open source. Any of us could modify the software we use every day. Unfortunately, we don't have the source.<br /> <br /> Prefab realizes this vision using only the pixels of everyday interfaces. This video shows using Prefab to add new functionality to Adobe Photoshop, Apple iTunes, and Microsoft Windows Media Player. Prefab represents a new approach to deploying HCI research in everyday software, and is also the first step toward a future where anybody can modify any interface.</p> <p><a href="http://www.cs.washington.edu/homes/jfogarty/research/prefab/">http://www.cs.washington.edu/homes/jfogarty/research/prefab/</a></p>Sun, 25 Apr 2010 17:40:23 GMThttp://get.boozerexperience.com/post/54318346/James-A-Fogarty-Research-Prefaburn:www-soup-io:1:54318346linkaccessibilitycomputerhciuxuiopensourceinteraction [bx] Designing with Lenses | UX Booth {"tags":["ux","lenses","interaction"],"type":"link","title":"Designing with Lenses | UX Booth","source":"http://www.uxbooth.com/blog/designing-with-lenses/","body":null} <p><a href="http://www.uxbooth.com/blog/designing-with-lenses/">http://www.uxbooth.com/blog/designing-with-lenses/</a></p>Fri, 09 Apr 2010 12:10:48 GMThttp://get.boozerexperience.com/post/52475002/Designing-with-Lenses-UX-Boothurn:www-soup-io:1:52475002linkuxlensesinteraction [bx] Gesturecons - Multi-Touch Icons {"tags":["gesture","gestures","ui","ux","graphics","design","interaction","multitouch"],"type":"link","title":"Gesturecons - Multi-Touch Icons","source":"http://gesturecons.com/","body":"Vector based icons created to aid in the design, development, implementation and promotion of multi-touch interfaces. These icons will aid in the creation of wire-frame documents, digital help files and printed documentation. You can also use Gesturecons inside of your applications in order to demonstrate to users how to complete actions or prompt them to interact with an application when they approach it."} <p>Vector based icons created to aid in the design, development, implementation and promotion of multi-touch interfaces. These icons will aid in the creation of wire-frame documents, digital help files and printed documentation. You can also use Gesturecons inside of your applications in order to demonstrate to users how to complete actions or prompt them to interact with an application when they approach it.</p> <p><a href="http://gesturecons.com/">http://gesturecons.com/</a></p>Thu, 04 Mar 2010 21:47:40 GMThttp://get.boozerexperience.com/post/71788010/Gesturecons-Multi-Touch-Iconsurn:www-soup-io:1:71788010linkgesturegesturesuiuxgraphicsdesigninteractionmultitouch [bx] Gesturecons - Multi-Touch Icons {"tags":["gesture","gestures","ui","ux","graphics","design","interaction","multitouch"],"type":"link","title":"Gesturecons - Multi-Touch Icons","source":"http://gesturecons.com/","body":"Vector based icons created to aid in the design, development, implementation and promotion of multi-touch interfaces. These icons will aid in the creation of wire-frame documents, digital help files and printed documentation. You can also use Gesturecons inside of your applications in order to demonstrate to users how to complete actions or prompt them to interact with an application when they approach it."} <p>Vector based icons created to aid in the design, development, implementation and promotion of multi-touch interfaces. These icons will aid in the creation of wire-frame documents, digital help files and printed documentation. You can also use Gesturecons inside of your applications in order to demonstrate to users how to complete actions or prompt them to interact with an application when they approach it.</p> <p><a href="http://gesturecons.com/">http://gesturecons.com/</a></p>Thu, 04 Mar 2010 21:47:40 GMThttp://get.boozerexperience.com/post/47289317/Gesturecons-Multi-Touch-Iconsurn:www-soup-io:1:47289317linkgesturegesturesuiuxgraphicsdesigninteractionmultitouch [bx] What is Interaction? Are There Different Types? {"tags":["interaction","design","theory","interactiondesign","ixd","research","ux","resources"],"type":"link","title":"What is Interaction? Are There Different Types?","source":"http://www.dubberly.com/articles/what-is-interaction.html","body":null} <p><a href="http://www.dubberly.com/articles/what-is-interaction.html">http://www.dubberly.com/articles/what-is-interaction.html</a></p>Tue, 02 Mar 2010 14:56:38 GMThttp://get.boozerexperience.com/post/46996573/What-is-Interaction-Are-There-Different-Typesurn:www-soup-io:1:46996573linkinteractiondesigntheoryinteractiondesignixdresearchuxresources [bx] Myers-Briggs Type Indicator - Wikipedia, the free encyclopedia {"tags":["psychology","personality","ux","ia","interaction"],"type":"link","title":"Myers-Briggs Type Indicator - Wikipedia, the free encyclopedia","source":"http://en.wikipedia.org/wiki/Myers_briggs","body":"The Myers-Briggs Type Indicator (MBTI) assessment is a psychometric questionnaire designed to measure psychological preferences in how people perceive the world and make decisions"} <p>The Myers-Briggs Type Indicator (MBTI) assessment is a psychometric questionnaire designed to measure psychological preferences in how people perceive the world and make decisions</p> <p><a href="http://en.wikipedia.org/wiki/Myers_briggs">http://en.wikipedia.org/wiki/Myers_briggs</a></p>Sat, 20 Feb 2010 07:59:05 GMThttp://get.boozerexperience.com/post/45722489/Myers-Briggs-Type-Indicator-Wikipedia-the-freeurn:www-soup-io:1:45722489linkpsychologypersonalityuxiainteraction [bx] Interpersonal Circumplex - Wikipedia, the free encyclopedia {"tags":["psychology","ux","interface","interaction","personality"],"type":"link","title":"Interpersonal Circumplex - Wikipedia, the free encyclopedia","source":"http://en.wikipedia.org/wiki/Interpersonal_Circumplex","body":"The interpersonal circle or interpersonal circumplex is a model for conceptualizing, organizing, and assessing interpersonal behavior, traits, and motives (Wiggins, 2003)."} <p>The interpersonal circle or interpersonal circumplex is a model for conceptualizing, organizing, and assessing interpersonal behavior, traits, and motives (Wiggins, 2003).</p> <p><a href="http://en.wikipedia.org/wiki/Interpersonal_Circumplex">http://en.wikipedia.org/wiki/Interpersonal_Circumplex</a></p>Sat, 20 Feb 2010 07:58:24 GMThttp://get.boozerexperience.com/post/45722500/Interpersonal-Circumplex-Wikipedia-the-free-encyclopediaurn:www-soup-io:1:45722500linkpsychologyuxinterfaceinteractionpersonality [bx] linowski.ca {"tags":["design","interaction","ux","wireframes","sketching","bx"],"type":"link","title":"linowski.ca","source":"http://linowski.ca/sketching","body":null} <p><a href="http://linowski.ca/sketching">http://linowski.ca/sketching</a></p>Fri, 08 Jan 2010 18:04:43 GMThttp://get.boozerexperience.com/post/40892565/linowski-caurn:www-soup-io:1:40892565linkdesigninteractionuxwireframessketchingbx [bx] YouTube - seeperman's Channel {"tags":["on-offline","interaction","touch","gesture","interface","ux"],"type":"link","title":"YouTube - seeperman's Channel","source":"http://www.youtube.com/seeperman#p/a/u/2/uyYMpCpcwPM","body":null} <p><a href="http://www.youtube.com/seeperman#p/a/u/2/uyYMpCpcwPM">http://www.youtube.com/seeperman#p/a/u/2/uyYMpCpcwPM</a></p>Wed, 25 Nov 2009 08:53:41 GMThttp://get.boozerexperience.com/post/35771339/YouTube-seepermans-Channelurn:www-soup-io:1:35771339linkon-offlineinteractiontouchgestureinterfaceux [bx] The New Negroponte Switch {"tags":["ux","inspiration","future","presentation","interaction","ideas","interesting","presentations","slideshare","dopplr","schulzeandwebb","mattjones","ubicomp","internetofthings","must"],"type":"link","title":"The New Negroponte Switch","source":"http://www.slideshare.net/schulzeandwebb/the-new-negroponte-switch","body":null} <p><a href="http://www.slideshare.net/schulzeandwebb/the-new-negroponte-switch">http://www.slideshare.net/schulzeandwebb/the-new-negroponte-switch</a></p>Thu, 12 Nov 2009 11:11:07 GMThttp://get.boozerexperience.com/post/34451661/The-New-Negroponte-Switchurn:www-soup-io:1:34451661linkuxinspirationfuturepresentationinteractionideasinterestingpresentationsslidesharedopplrschulzeandwebbmattjonesubicompinternetofthingsmust [bx] IA or not IA - Boxes and Arrows: The design behind the design {"tags":["ia","ux","design","experience","interaction","greenfield"],"type":"link","title":"IA or not IA - Boxes and Arrows: The design behind the design","source":"http://www.boxesandarrows.com/idea/view/3784","body":null} <p><a href="http://www.boxesandarrows.com/idea/view/3784">http://www.boxesandarrows.com/idea/view/3784</a></p>Mon, 26 Oct 2009 12:25:06 GMThttp://get.boozerexperience.com/post/32597643/IA-or-not-IA-Boxes-and-Arrowsurn:www-soup-io:1:32597643linkiauxdesignexperienceinteractiongreenfield [bx] Johnny Holland - It’s all about interaction {"tags":["design","interaction","ux","magazine","usability","inspiration","social","daily"],"type":"link","title":"Johnny Holland - It\u2019s all about interaction","source":"http://johnnyholland.org/","body":null} <p><a href="http://johnnyholland.org/">http://johnnyholland.org/</a></p>Mon, 19 Oct 2009 07:32:51 GMThttp://get.boozerexperience.com/post/31870381/Johnny-Holland-It-s-all-about-interactionurn:www-soup-io:1:31870381linkdesigninteractionuxmagazineusabilityinspirationsocialdaily [bx] Johnny Holland - It’s all about interaction » Blog Archive » The iPhone is not easy to use: a new direction for UX Design {"tags":["iphone","ux","usability","userexperience","interaction"],"type":"link","title":"Johnny Holland - It\u2019s all about interaction \u00bb Blog Archive \u00bb The iPhone is not easy to use: a new direction for UX Design","source":"http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/","body":null} <p><a href="http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/">http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/</a></p>Mon, 21 Sep 2009 08:08:35 GMThttp://get.boozerexperience.com/post/29169952/Johnny-Holland-It-s-all-about-interactionurn:www-soup-io:1:29169952linkiphoneuxusabilityuserexperienceinteraction [bx] SNIBBE INTERACTIVE {"tags":["design","interactive","social","physicalcomputing","interaction","technology","ux"],"type":"link","title":"SNIBBE INTERACTIVE","source":"http://www.snibbeinteractive.com/","body":"Interactive Experiences for Museums, Retail, Branding and Entertainment"} <p>Interactive Experiences for Museums, Retail, Branding and Entertainment</p> <p><a href="http://www.snibbeinteractive.com/">http://www.snibbeinteractive.com/</a></p>Thu, 17 Sep 2009 14:59:07 GMThttp://get.boozerexperience.com/post/28815077/SNIBBE-INTERACTIVEurn:www-soup-io:1:28815077linkdesigninteractivesocialphysicalcomputinginteractiontechnologyux [bx] Uncanny valley - Wikipedia, the free encyclopedia {"tags":["design","technology","theory","interaction","robotics","emotion","psychology","ux"],"type":"link","title":"Uncanny valley - Wikipedia, the free encyclopedia","source":"http://en.wikipedia.org/wiki/Uncanny_valley","body":null} <p><a href="http://en.wikipedia.org/wiki/Uncanny_valley">http://en.wikipedia.org/wiki/Uncanny_valley</a></p>Wed, 09 Sep 2009 09:41:47 GMThttp://get.boozerexperience.com/post/28373553/Uncanny-valley-Wikipedia-the-free-encyclopediaurn:www-soup-io:1:28373553linkdesigntechnologytheoryinteractionroboticsemotionpsychologyux [bx] Managing UI Complexity | Brandon Walkin {"tags":["interaction","ui","design","ux","gui","complexity","interface","bx"],"type":"link","title":"Managing UI Complexity | Brandon Walkin","source":"http://www.brandonwalkin.com/blog/2009/08/10/managing-ui-complexity/","body":null} <p><a href="http://www.brandonwalkin.com/blog/2009/08/10/managing-ui-complexity/">http://www.brandonwalkin.com/blog/2009/08/10/managing-ui-complexity/</a></p>Tue, 11 Aug 2009 14:40:48 GMThttp://get.boozerexperience.com/post/25221687/Managing-UI-Complexity-Brandon-Walkinurn:www-soup-io:1:25221687linkinteractionuidesignuxguicomplexityinterfacebx [bx] Storytelling and Interaction Design | Creativity Online {"tags":["design","storytelling","interaction","narrative","ux","concept","experience","inspiration"],"type":"link","title":"Storytelling and Interaction Design | Creativity Online","source":"http://creativity-online.com/?action=news:article\u0026newsId=137982\u0026sectionId=on_design","body":"The urge to describe experiences by telling a story runs throughout human history. From pictograms to hieroglyphs to the songs of the wandering bard, we have developed many different ways of using storytelling devices such as allegory and the arc of a narrative to describe the world around us, and our place in it. By guest blogger Ben Fullerton."} <p>The urge to describe experiences by telling a story runs throughout human history. From pictograms to hieroglyphs to the songs of the wandering bard, we have developed many different ways of using storytelling devices such as allegory and the arc of a narrative to describe the world around us, and our place in it. By guest blogger Ben Fullerton.</p> <p><a href="http://creativity-online.com/?action=news:article&amp;newsId=137982&amp;sectionId=on_design">http://creativity-online.com/?action=news:article&newsId=137982&sectionId=on_design</a></p>Mon, 27 Jul 2009 08:20:52 GMThttp://get.boozerexperience.com/post/24058769/Storytelling-and-Interaction-Design-Creativity-Onlineurn:www-soup-io:1:24058769linkdesignstorytellinginteractionnarrativeuxconceptexperienceinspiration [bx] Idlemode // Mobile User Interface Design and Development - A Punchcut Blog » Content » Designing Meaningful Real-world Experiences {"tags":["mobile","interaction","hci","ux","emotion"],"type":"link","title":"Idlemode // Mobile User Interface Design and Development - A Punchcut Blog \u00bb Content \u00bb Designing Meaningful Real-world Experiences","source":"http://idlemode.com/2009/06/20/designing-meaningful-real-world-experiences/","body":"Designing Meaningful Real-world Experiences"} <p>Designing Meaningful Real-world Experiences</p> <p><a href="http://idlemode.com/2009/06/20/designing-meaningful-real-world-experiences/">http://idlemode.com/2009/06/20/designing-meaningful-real-world-experiences/</a></p>Mon, 29 Jun 2009 07:53:48 GMThttp://get.boozerexperience.com/post/22277970/Idlemode-Mobile-User-Interface-Design-and-Developmenturn:www-soup-io:1:22277970linkmobileinteractionhciuxemotion [bx] Design With Intent | design mind {"tags":["ux","behaviour","influence","interaction"],"type":"link","title":"Design With Intent | design mind","source":"http://designmind.frogdesign.com/articles/power/design-with-intent.html","body":"\"How designers can influence behavior.\""} <p>"How designers can influence behavior."</p> <p><a href="http://designmind.frogdesign.com/articles/power/design-with-intent.html">http://designmind.frogdesign.com/articles/power/design-with-intent.html</a></p>Thu, 11 Jun 2009 08:39:03 GMThttp://get.boozerexperience.com/post/21152918/Design-With-Intent-design-mindurn:www-soup-io:1:21152918linkuxbehaviourinfluenceinteraction [bx] Cooper Journal: One free interaction {"tags":["ux","usability","ui","interface","interaction","iphone","to-write"],"type":"link","title":"Cooper Journal: One free interaction","source":"http://www.cooper.com/journal/2009/01/one_free_interaction.html","body":null} <p><a href="http://www.cooper.com/journal/2009/01/one_free_interaction.html">http://www.cooper.com/journal/2009/01/one_free_interaction.html</a></p>Tue, 17 Feb 2009 09:40:47 GMThttp://get.boozerexperience.com/post/13143639/Cooper-Journal-One-free-interactionurn:www-soup-io:1:13143639linkuxusabilityuiinterfaceinteractioniphoneto-write [bx] Talk to the Hand: Dan Saffer and gestural interfaces, by Andy Polaine - Core77 {"tags":["ux","interaction","gesture"],"type":"link","title":"Talk to the Hand: Dan Saffer and gestural interfaces, by Andy Polaine - Core77","source":"http://www.core77.com/blog/featured_items/talk_to_the_hand_dan_saffer_and_gestural_interfaces_by_andy_polaine_12522.asp","body":null} <p><a href="http://www.core77.com/blog/featured_items/talk_to_the_hand_dan_saffer_and_gestural_interfaces_by_andy_polaine_12522.asp">http://www.core77.com/blog/featured_items/talk_to_the_hand_dan_saffer_and_gestural_interfaces_by_andy_polaine_12522.asp</a></p>Mon, 09 Feb 2009 13:48:07 GMThttp://get.boozerexperience.com/post/12668932/Talk-to-the-Hand-Dan-Saffer-andurn:www-soup-io:1:12668932linkuxinteractiongesture [bx] BELL BELL (or lights) {"tags":["funny","bell","ux","interaction"],"type":"image","source":"http://www.flickr.com/photos/bashford/3100318496/","body":"\u003Cstrong\u003EBELL BELL (or lights)\u003C/strong\u003E\u003Cbr /\u003EIf you used the right kind of control you wouldn't have to label it.","url":"http://6.asset.soup.io/asset/0190/3446_478f.jpeg"} <p><a href="http://www.flickr.com/photos/bashford/3100318496/"><img alt="3446_478f_400" height="533" src="http://6.asset.soup.io/asset/0190/3446_478f_400.jpeg" width="400" /></a></p> <p><strong>BELL BELL (or lights)</strong><br />If you used the right kind of control you wouldn't have to label it.</p>Thu, 11 Dec 2008 12:27:44 GMThttp://get.boozerexperience.com/post/9316235/BELL-BELL-or-lightsurn:www-soup-io:1:9316235imagefunnybelluxinteraction [bx] Lost Garden: What are game mechanics? {"tags":["gamedev","gamedesign","games","gaming","psychology","articles","Research","interaction","ux"],"type":"link","title":"Lost Garden: What are game mechanics?","source":"http://lostgarden.com/2006/10/what-are-game-mechanics.html","body":null} <p><a href="http://lostgarden.com/2006/10/what-are-game-mechanics.html">http://lostgarden.com/2006/10/what-are-game-mechanics.html</a></p>Tue, 23 Sep 2008 09:41:58 GMThttp://get.boozerexperience.com/post/7065043/Lost-Garden-What-are-game-mechanicsurn:www-soup-io:1:7065043linkgamedevgamedesigngamesgamingpsychologyarticlesresearchinteractionux [bx] 10 Futuristic User Interfaces | Monday Inspiration | Smashing Magazine {"tags":["interaction","innovation","future","inspiration","ux","interface"],"type":"link","title":"10 Futuristic User Interfaces | Monday Inspiration | Smashing Magazine","source":"http://www.smashingmagazine.com/2008/08/17/10-futuristic-user-interfaces/","body":null} <p><a href="http://www.smashingmagazine.com/2008/08/17/10-futuristic-user-interfaces/">http://www.smashingmagazine.com/2008/08/17/10-futuristic-user-interfaces/</a></p>Fri, 22 Aug 2008 14:11:33 GMThttp://get.boozerexperience.com/post/7065045/10-Futuristic-User-Interfaces-Monday-Inspiration-Smashingurn:www-soup-io:1:7065045linkinteractioninnovationfutureinspirationuxinterface